![]() ![]() ![]() Part 2: Mega Man X1 (100% Guide)-Route Order, Iceless Jump & Boomer Kuwanger (All Trophies) ![]() Vile: 127 HP (1/2/4 Refills to 48 every time it hits 0) Ride Armors (Giant Robots): 16 HP (1/2/4) LVL 3 Shots do only 3 HP of damage, instead of x4 times a regular shot.ĮNEMY LIST (Opening): The three numbers are shots LVL 1, 2, & 3Ĭrushers (The things smashing roads): 4 HP (2/4/5)īall De Voux (The balls with two legs): 4 HP (2/4/5) He only stuns you when X is at 4 HP, which is why I intentionally hurt myself on the 2nd Beeblader.Ĭhill Penguin's stage has the Dash Boots upgrade, so he's always first. Vile (the boss at the end) is invincible, and will activate the next cutscene when he stuns you. Just tapping it isn't usually enough.ġ) "His Name is Actually Vava"-Beat the opening stage of X1, X2, X3, or X4 in both the English & Japanese versions (technically not won, but doing it twice doesn't do anything)Ģ) "In Buster We Trust"-Beat any of the eight Maverick bosses. Enemies also respawn when you leave, so you can farm health and weapon energy this way.ħ) You can climb up walls by walking into them and pressing Jump.Ĩ) The longer you hold Jump, the higher X jumps. Part 1: Mega Man X1 (100% Guide)-Opening & Chill Penguin (All Trophies/Achievements)ġ) I'm playing the plain SNES version, so I'll be using captions to mark what achievements I would've won, had I been playing on the Legacy Collection version.Ģ) X starts with 16 HP (units of health), and can increase that to a max of 32.ģ) LVL 2 Charges (green shots) usually do twice the damage of regular shotsĤ) LVL 3 Charges (blue shots) usually do quadruple the damage of regular shotsĥ) Dash Shots (dash before shooting) do twice the damage of regular shotsĦ) Enemies can sometimes drop health & weapon energy. ![]()
0 Comments
Leave a Reply. |